DoE Gold Qualifying Journey The final frontier, Gold brings together all your hard work, persistence and dedication from Bronze and Silver. Tapping into your adventurous spirit on a whole new level, it will be up to you and your teammates to plan and lead an extended expedition in its entirety. Are you ready for the challenge? The final stage in…
- Gear list
DoE Gold Qualifying Journey
The final frontier, Gold brings together all your hard work, persistence and dedication from Bronze and Silver. Tapping into your adventurous spirit on a whole new level, it will be up to you and your teammates to plan and lead an extended expedition in its entirety. Are you ready for the challenge?
The final stage in the Gold award, the qualifying journey is a four-day, three-night adventure where you’ll stay at different locations each night. From start to finish, you and your team will have agency over the entire adventure. Using resources to construct a thought-through plan, you’ll need to complete a tramping route card before leading the expedition as a team. Your Social Nature Movement instructor will be there to shadow you and make sure you’re making sound decisions. But essentially, you’re on your own.
Gold Qualifying journeys must be submitted to the National Office for approval at least six weeks prior to the journey taking place (twelve weeks if outside New Zealand).
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16+ years old
Pre-requisites: Gold Practice
Dates and locations: You choose
Duration: Four days / three nights.
Transport mode: Kayak or Sup extra $150
The Expedition Section should provide opportunities to:
• Plan and execute a journey - requiring attention to detail and organisational ability.
• Demonstrate enterprise and imagination – by the group organising their own journey.
• Work as a member of a team - all journeys are a group effort.
• Respond to a challenge - either planned or unforeseen.
• Develop self-reliance - through carrying out an unaccompanied journey.
• Develop leadership skills - members of the group have opportunities to take a leading role during different aspects of the journey.
• Recognise the needs and strengths of others - all are involved in mutual support to ensure the success of the journey.
• Make decisions and accept the consequences – the group makes real decisions affecting their well-being.
• Reflect on personal performance - through reviewing progress during training and at the end of the Qualifying Journey.
• Enjoy and appreciate the environment – developing an awareness of the areas visited and issues affecting the environment.
Other Adventurous Journeys
Occasionally, a significant expedition or exploration involving extra innovation, creativity and challenge may take place. In such circumstances, the advice and agreement of a Group’s or Unit’s Operating Authority is required to proceed. The only additional stipulation is that all participants must be aged 18 or over. It is also the case that significant Adventurous Journeys - such as scaling a Himalayan peak - would require the advice and assistance, usually at cost, of an external provider such as a reliable expedition company.
Examples of explorations and expeditions
• Exploring the natural world: glaciation, erosion, geology, coastal
studies, river valleys, plant studies, bird studies or animal studies,
• Exploring historic land use: prehistoric man, historical periods
• Exploring human impact: visitor pressure in national parks,
pollution monitoring, surveys of numbers of walkers in remote areas
• Carrying out health surveys or health education in remote areas
• Completing a demanding journey by foot, cycle or canoe/ kayak
• Investigating group dynamics in challenging conditions
• Kayaking the entire navigable stretch of a river
• Extensive sail across an ocean
• Climbing an Alpine, Himalayan or other high mountainous peak
• Cycling from one end of a country to another or from coast to coast
Where necessary, two levels can be on the same journey, provided each participant meets the minimum requirement for the higher Award level.
All practice and qualifying journeys at all levels should be on tracks that have not been used for a previous journey.
How to sign off completed Adventurous Journeys using ORB
Firstly access the Online Record Book (ORB), here
Then, follow the sign-off information, here
Apply for NCEA credits while doing your Duke of Edinburgh Award
GOLD AWARD - NZQA Unit Standards Level 3
• Communicate with people from other cultures – 2 credits (1304, v.9)
• Speak to a known audience in a predictable situation – 3 credits (1307, v.8)
• Read texts to research information – 4 credits (2990, v.7)
• Contribute within a team or group which has an objective – 3 credits (9681, v.7)
• Give feedback on performance in the workplace – 3 credits (9705, v.7)
• Listen actively to gain information in an interactive situation – 3 credits (11097, v.5)
- First Aid Kit
- Personal Locator Beacon (PLB)
- Emergency shelter
- Repair kit
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Clothing and Equipment list for the Duke of Edinburgh Award
First Aid kit
Pack rain cover
Day pack / mission bag
Sleeping bag liner
Knife / multi tool / swiss army knife
Tent / Shelter / Fly / Bivouac
Wind and Waterproof Jacket
Wind and Waterproof Pants
Insulation (fleece, down, synthetic)
Bottom layer (polypropylene)
Wide brimmed leather hat
Cooker and fuel
Boots, gaiters, camp shoes
Pricing NameStartEndGroup (Min-Max)Pricing