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DoE Silver Qualifying Journey

Armed with the knowledge and skills you gained from your Bronze award, Silver pushes your adventurous spirit further by encouraging discovery that deepens the connection to yourself, your teammates, and the great outdoors.

The final stage in the Silver award, the qualifying journey is a three-day, two-night adventure in New Zealand. This expedition is your chance to step it up and show that you can survive in New Zealand’s great outdoors. So, using everything you’ve learnt so far, you and your team will lead the way as you explore a different region. From the get-go, it will be up to you to steer this journey of discovery. Your Social Nature Movement instructor will be there to offer guidance. But this trip should be as student-led as possible.

Welcome to the Silver Duke of Edinburgh Adventurous Journey section and congratulations on completing the Bronze level! Now that you have fundamental knowledge, skills and experiences in the outdoors, we will help you take the next step in preparing for full independence.

Push it to the next level with us by building on learning developed during The Duke of Edinburgh Award Bronze Adventurous Journey with all new challenges and novel places to explore. Plan your next adventure so it is unforgettable!

Participants at Silver level are well on their way to achieving with another adventure just waiting around their corner with Social Nature Movement.

 

To see us in action, click here 

 

15+ years old

Pre-requisites:  Silver Practice

Dates and locations: You choose

Duration: Three days / two nights.

 

The Expedition Section should provide opportunities to:
• Plan and execute a journey - requiring attention to detail and organisational ability.
• Demonstrate enterprise and imagination – by the group organising their own journey.
• Work as a member of a team - all journeys are a group effort.
• Respond to a challenge - either planned or unforeseen.
• Develop self-reliance - through carrying out an unaccompanied journey.
• Develop leadership skills - members of the group have opportunities to take a leading role during different aspects of the journey.
• Recognise the needs and strengths of others - all are involved in mutual support to ensure the success of the journey.
• Make decisions and accept the consequences – the group makes real decisions affecting their well-being.
• Reflect on personal performance - through reviewing progress during training and at the end of the Qualifying Journey.
• Enjoy and appreciate the environment – developing an awareness of the areas visited and issues affecting the environment.

 

Other Adventurous Journeys

Occasionally, a significant expedition or exploration involving extra innovation, creativity and challenge may take place. In such circumstances, the advice and agreement of a Group’s or Unit’s Operating Authority is required to proceed. The only additional stipulation is that all participants must be aged 18 or over. It is also the case that significant Adventurous Journeys - such as scaling a Himalayan peak - would require the advice and assistance, usually at cost, of an external provider such as a reliable expedition company.

Examples of explorations and expeditions

• Exploring the natural world: glaciation, erosion, geology, coastal
studies, river valleys, plant studies, bird studies or animal studies,
insect studies
• Exploring historic land use: prehistoric man, historical periods
• Exploring human impact: visitor pressure in national parks,
pollution monitoring, surveys of numbers of walkers in remote areas
• Carrying out health surveys or health education in remote areas
• Completing a demanding journey by foot, cycle or canoe/ kayak
• Investigating group dynamics in challenging conditions
• Kayaking the entire navigable stretch of a river

• Extensive sail across an ocean
• Climbing an Alpine, Himalayan or other high mountainous peak
• Cycling from one end of a country to another or from coast to coast

 

Where necessary, two levels can be on the same journey, provided each participant meets the minimum requirement for the higher Award level.

All practice and qualifying journeys at all levels should be on tracks that have not been used for a previous journey.

 

How to sign off completed Adventurous Journeys using ORB

Firstly access the Online Record Book (ORB), here

Then, follow the sign-off information, here

 

Apply for NCEA credits while doing your Duke of Edinburgh Award

SILVER AWARD - NZQA Unit Standards Level 2
• Produce a personal targeted CV – 2 credits (4252, v.8)
• Manage own learning in a programme – 3 credits (7118, v.6)
• Apply a problem-solving method – 3 credits (7123, v.7)
• Communicate in a team or group – 3 credits (9677, v.10)
• Complete a work experience placement – 3 credits (10780, v.5)
• Participate in an informal meeting – 3 credits (10791, v.5)

 

Includes:

One staff

Staff carry:

  • First Aid Kit
  • Personal Locator Beacon (PLB)
  • Emergency shelter
  • Repair kit

 

Excludes:

Transport

 

Check out our booking tab, click the book now button or fill an enquiry here.

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Clothing and Equipment list for the Duke of Edinburgh Award

First Aid kit

Pack

Pack liner

Pack rain cover

Day pack / mission bag

Sleeping bag

Sleeping bag liner

Sleeping mat

Matches/lighter

Cutlery

Knife / multi tool / swiss army knife

Tent / Shelter / Fly / Bivouac

Poles

Wind and Waterproof Jacket

Wind and Waterproof Pants

Insulation (fleece, down, synthetic)

Bottom layer (polypropylene)

Vest

Beanie

Wide brimmed leather hat

Neck scarf

Cooker and fuel

Compass

Map

Boots, gaiters, camp shoes

Socks

Watch

Binoculars

Torch

Pot

 

All of the above is available to rent / hire or buy

  • Pricing Name
    Start
    End
    Group (Min-Max)
    Pricing
     
  • Pricing Name Price
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    End
    1 - 7 Pax
     
    Available Seats: 7

    Adult ( 1 - 7 Pax ) $299.00 $0.00 /Person

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