DoE Silver Qualifying Journey Armed with the knowledge and skills you gained from your Bronze award, Silver pushes your adventurous spirit further by encouraging discovery that deepens the connection to yourself, your teammates, and the great outdoors. The final stage in the Silver award, the qualifying journey is a three-day, two-night adventure in New Zealand. This expedition is your chance…
- Gear list
DoE Silver Qualifying Journey
Armed with the knowledge and skills you gained from your Bronze award, Silver pushes your adventurous spirit further by encouraging discovery that deepens the connection to yourself, your teammates, and the great outdoors.
The final stage in the Silver award, the qualifying journey is a three-day, two-night adventure in New Zealand. This expedition is your chance to step it up and show that you can survive in New Zealand’s great outdoors. So, using everything you’ve learnt so far, you and your team will lead the way as you explore a different region. From the get-go, it will be up to you to steer this journey of discovery. Your Social Nature Movement instructor will be there to offer guidance. But this trip should be as student-led as possible.
Welcome to the Silver Duke of Edinburgh Adventurous Journey section and congratulations on completing the Bronze level! Now that you have fundamental knowledge, skills and experiences in the outdoors, we will help you take the next step in preparing for full independence.
Push it to the next level with us by building on learning developed during The Duke of Edinburgh Award Bronze Adventurous Journey with all new challenges and novel places to explore. Plan your next adventure so it is unforgettable!
Participants at Silver level are well on their way to achieving with another adventure just waiting around their corner with Social Nature Movement.
To see us in action, click here
15+ years old
Pre-requisites: Silver Practice
Dates and locations: You choose
Duration: Three days / two nights.
The Expedition Section should provide opportunities to:
• Plan and execute a journey - requiring attention to detail and organisational ability.
• Demonstrate enterprise and imagination – by the group organising their own journey.
• Work as a member of a team - all journeys are a group effort.
• Respond to a challenge - either planned or unforeseen.
• Develop self-reliance - through carrying out an unaccompanied journey.
• Develop leadership skills - members of the group have opportunities to take a leading role during different aspects of the journey.
• Recognise the needs and strengths of others - all are involved in mutual support to ensure the success of the journey.
• Make decisions and accept the consequences – the group makes real decisions affecting their well-being.
• Reflect on personal performance - through reviewing progress during training and at the end of the Qualifying Journey.
• Enjoy and appreciate the environment – developing an awareness of the areas visited and issues affecting the environment.
Other Adventurous Journeys
Occasionally, a significant expedition or exploration involving extra innovation, creativity and challenge may take place. In such circumstances, the advice and agreement of a Group’s or Unit’s Operating Authority is required to proceed. The only additional stipulation is that all participants must be aged 18 or over. It is also the case that significant Adventurous Journeys - such as scaling a Himalayan peak - would require the advice and assistance, usually at cost, of an external provider such as a reliable expedition company.
Examples of explorations and expeditions
• Exploring the natural world: glaciation, erosion, geology, coastal
studies, river valleys, plant studies, bird studies or animal studies,
• Exploring historic land use: prehistoric man, historical periods
• Exploring human impact: visitor pressure in national parks,
pollution monitoring, surveys of numbers of walkers in remote areas
• Carrying out health surveys or health education in remote areas
• Completing a demanding journey by foot, cycle or canoe/ kayak
• Investigating group dynamics in challenging conditions
• Kayaking the entire navigable stretch of a river
• Extensive sail across an ocean
• Climbing an Alpine, Himalayan or other high mountainous peak
• Cycling from one end of a country to another or from coast to coast
Where necessary, two levels can be on the same journey, provided each participant meets the minimum requirement for the higher Award level.
All practice and qualifying journeys at all levels should be on tracks that have not been used for a previous journey.
How to sign off completed Adventurous Journeys using ORB
Firstly access the Online Record Book (ORB), here
Then, follow the sign-off information, here
Apply for NCEA credits while doing your Duke of Edinburgh Award
SILVER AWARD - NZQA Unit Standards Level 2
• Produce a personal targeted CV – 2 credits (4252, v.8)
• Manage own learning in a programme – 3 credits (7118, v.6)
• Apply a problem-solving method – 3 credits (7123, v.7)
• Communicate in a team or group – 3 credits (9677, v.10)
• Complete a work experience placement – 3 credits (10780, v.5)
• Participate in an informal meeting – 3 credits (10791, v.5)
- First Aid Kit
- Personal Locator Beacon (PLB)
- Emergency shelter
- Repair kit
Check out our booking tab, click the book now button or fill an enquiry here.
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Clothing and Equipment list for the Duke of Edinburgh Award
First Aid kit
Pack rain cover
Day pack / mission bag
Sleeping bag liner
Knife / multi tool / swiss army knife
Tent / Shelter / Fly / Bivouac
Wind and Waterproof Jacket
Wind and Waterproof Pants
Insulation (fleece, down, synthetic)
Bottom layer (polypropylene)
Wide brimmed leather hat
Cooker and fuel
Boots, gaiters, camp shoes
Pricing NameStartEndGroup (Min-Max)Pricing